article
Submitted by
on Sun, 2014-11-16 12:22
VBraille interface for Hangman
A group of researchers from the University of Washington and Cornell present BraillePlay, a suite of accessible games for smartphones that teach braille
encoding to promote braille literacy. There are many educational smartphone games for children, but few are accessible to children who are blind or visually
impaired. The BraillePlay games are based on VBraille, a method for displaying braille characters on a smartphone. BraillePlay includes four games of varying
levels of difficulty: VBReader and VBWriter simulate braille flashcards, and VBHangman and VBGhost incorporate braille character identification and recall
into word games.
This paper presents a longitudinal study evaluating BraillePlay with eight children with visual impairments. Results indicated that all but one participant
were able to play the games independently and reported that they found them enjoyable. There was also some evidence that some of the children learned braille
concepts. This article discusses implications for the design of games for children who are blind or visually impaired and explores lessons learned.
Authors:
list of 4 items
• Lauren R. Milne University of Washington, Seattle, WA, USA
• Cynthia L. Bennett University of Washington, Seattle, WA, USA
• Richard E. Ladner University of Washington, Seattle, WA, USA
• Shiri Azenkot Cornell Tech, New York, NY, USA
list end
Lauren R. Milne, Cynthia L. Bennett, Richard E. Ladner, and Shiri Azenkot. 2014. "BraillePlay: educational smartphone games for blind children." In Proceedings
of the 16th international ACM SIGACCESS conference on Computers & accessibility (ASSETS ’14). ACM, New York, NY, USA, 137-144.
http://dl.acm.org/citation.cfm?id=2661377